![]() ![]() In Castle Nathria we saw this with top guilds bringing several Death Knights for the value of Anti-Magic Zone. Since the launch of Shadowlands, the melee meta has largely shifted into the direction of bringing the classes with incredibly powerful raid utility, rather than a variety to cover different damage profiles. While the class balance got changed drastically between tiers, it mostly ended up being determined by shard sets and gear rather than the entire class being good or bad. This lead to guilds trying to squeeze in as many melee as they could while still having the appropriate damage profiles for the difficult bosses. Death Knights being a little worse enabled a more diverse makup of melee overall, and the damage of nearly all other melee just got better. Melee as a whole got a lot more attention in Sanctum of Domination compared to Castle Nathria. It's always good to see players be able to play their favorite/main class and be viable without having to worry significantly about changing to an alt but let's break it down by roles. The sentiment for class balance in Sanctum of Domination is that class balance was a lot better and there were several notable mixups compared to Castle Nathria and that this tier was one of the best. ![]()
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